Be a medic, a scientist, a hunter, a soldier or an engineer. Take part in team PvP battles
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Military
The government troops sent to the Zone found themselves cut off from the mainland, due to the recent outburst of the anomalous activity. Disrupted communication, mutants, marauders - all that makes the sergeants seek assistance from the stalkers. Recruits with military backgrounds are especially valued for their skills with firearms.
The Assaulter is the cornerstone of the strike forces, specializing in quick seizure of the key town districts and further clearance of the mutants. An Assaulter will be an expert in firearms, wearing assault armor, strong and quick enough, ready to handle any situation.
The Sniper is mobile and strong, always in the shade, in the back, providing coverage. The enemy will not even know where the bullet came from.
The Commando is an expert in heavy weapons and reinforced armor. Dubbed "walking tank", he will cover his friends with his own body, taking the enemy's shots or slaughter everyone around with his trusted machine gun. -
Doctor
Doctors in the Zone are honored and appreciated. People will seek a doctor's assistance, be it heavy wounds, mysterious diseases or mutant bites, as their last resort for survival in the cruel world. Most illnesses cause by the anomalies, are still unresolved mysteries for the mainland medicine, which frequently results in official scientific medical expeditions to the Zone, as well as private medical investigations.
A Doctor will be proficient in pharmacology and personal protection equipment. He will be able to defend himself, while staying away from active fighting. His lot is to treat the wounded and save the ailing from death grip. -
Engineer
Indispensable craftsmen, capable of assembling anything from makeshift materials at hand: from automatic rifles and grenades to armor and elaborate gear. Alien engineers have no idea what to expect from the Zone but they are very well prepared, both in making new things and in disassembling broken equipment to get valuable components.
The Universal Craftsman knows a little bit of everything. He is a can-do person, but in the Zone he may lack some purely practical skills. However, for each new problem a universal craftsman will offer a couple of plausible solutions, one of which is bound to work. -
Scientist
People who come to the Zone for the sake of science, are extremely courageous and smart. They will usually need support in fighting immediate danger, be that mutants or robbers, but in future it is the scientists who will discover new methods of fighting the anomalous activity. Due to the specifics of their profession, they are not too eager to use thick clothing and burdening armor. Their gear of preference is costumes protecting from various hazardous effects.
The Theoretician is a former "armchair scientist" who strives to prove to the colleagues (and to the rest of the world) certain assumptions about the nature and character of the Zone that only he can understand. Genuine desire to uncover the truth and a healthy scientific interest have enabled him to overcome the fear before the dangers which any stalker is bound to face. Obviously, the Theoreticial will seek support from the military men or from the private hired guards, otherwise he will have to rely only on the "Pistols for Dummies Crash Course" and on his unprecedented knowledge of chemistry. -
Hunter
The Mutants of the Zone are not protectes as endangered species, which attracts crowds of professional hunters. These people don't have military gear to the extent of the army soldiers or private mercenaries, but they are well familiar with the behavior of wild animals and able to find, catch, kill and skin a mutant. Some of them can walk miles and miles into the depth of the Zone, keep an impressive stock of supplies and can carry heavy loads to great distances, efficiently using the available space in the backpack.
Mutant hunters seldom care about politics or the balance of powers in the Zone. They are believers, almost romantics, fascinated by the very prospect of fighting dangerous beasts, unknown to scientists. They are not ideally fit for the coming overloads, but they adapt quickly. -
Druid
The "druid" is the name that the army men used to call the local herbalists, not even suspecting that soon this offensive nickname will become a proud term for a whole profession. When the aliens faced mutants and anomalies, it turned out their doctors could not handle the mysterious illnesses and weird wounds. The druids have no special medical education, but in the Zone their experience, intuition and knowledge of folk medicine prove more useful and reliable than the traditional method.
The Healer is a self trained doctor who learned to treat illnesses and wounds inflicted by the dangers of the Zone. The Healer relies on his own experience and on the knowledge he received from his ancestors, as well as faith and intuition. His strength is medicinal herbs, plants, making infusions and cataplasms. -
Warrior
When bandits or the alien army starts "bullying" a viilage, the villagers will call their warriors for help. However, during the years of fighting the aliens and the mutants, the natives were deprived of most of their territories, and their warriors got scattered all over the Zone. Now, when a relatively peaceful time of cooperated research came, many prefer to join the government army or the mercenaries. The Warriors may be not too comfortable with modern warfare, but their quick thinking and stamina are truly impressive.
Fighters prefer to attack head-on, their choice is a submachine gun and assault armor. A few years ago they were in the vanguard of an improvised militia of the natives, which fought the first wave of the mutants. Little has changed in their character since. They are still aleays ready to drink, have a fight, be it for greater purposes or "just for the hell of it".
The Defenders were people of honor, trusted and respected in their villages. When they were no longer able to handle the mutants, many left homes and are currently living in the streets of Lubech or walk the Zone, seeking revenge for all the troubles their people faced. The Defenders are learning to use rifles and reinforced armor. They are not as tough as they seem, but they hardly feel any exhaustion until they fall dead. -
Pathfinder
When mutants threatened the village, the villagers would send out the Pathfinders. The well trained native hunters would trace and bait the beasts luring it away, to the depth of the Zone, or killing and cutting it up, if the village needed supplies. Frequent walk to great distances teach the Pathfinders to use the available space in the backpack with maximum efficiency, and their easily developing ability to carry heavy loads can only be envied.
The Woodsman learns to see what parts of the carcass are most valuable for sale and collecting, what can be safely eaten and what will be most impressive as a trophy. His remarkable health and stamina frequently get mentioned in the stalker legends, songs and anecdotes. -
Mechanic
The native Mechanics leared long ago that the Zone gives no useless things, any junk may prove useful and save one's life at a certain moment. They are not that familiar with the aliens' instruments and gear, but they are unmatched in everyday economy: they quickly learn to mend and patch up almost any item of clothing.
The Handyman focus on knowledge and skills that will definitely be needed in the Zone: making devices and ammo out of makeshift materials, searching for armor components... Unlikely to succeed in the Mainland, they will definitely make a living here, inside the Perimeter. -
Researcher
Some rural school graduates have tried to understand the Zone based on rationality, not faith. They lack theoretical knowledge, but their empirical knowledge base would be priceless for any alien PhD.
The Naturalist possessing a vast base of empirical knowledge, as well as skilled in practical use of the Zone's objects and phenomena, in particular - learning methods of creating and using artifacts.
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"Makar" Pistol
Entry-level pistol, but in skilled hands can save the life of an experienced stalker. Made in Russia, where it was in service in the branches of law enforcement and armed forces, as personal weapons officers.
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Kalash-74 Assault Rifle
Kalash-74 -- simple, reliable and cheap-in-use weapon. It's a not big mystery how it end up in the Zone.
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HK MP5-SD3 SMG
Submachine gun made in Germany, having a high rate and good accuracy, is an indispensable weapon melee, in view of the low-energy bullets at the middle and long distance is not very effective.
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VAL-SA Assault Rifle
Fully automatic assault rifle of Russian manufacture. Was meant for security services and Special Forces. Equipped with integrated flame-suppressor together with subsonic shells provides necessary secrecy.
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"Sverlo" Sniper Rifle
Silent sniper rifle. Established in CRI "Tochmash" Klimovsk in the early 1980s under the leadership of Peter Serdyukov. Made in Russia for intelligence units and special forces. Thanks to a subsonic cartridge and integrated muffler has a lower noise level and brightness of the flash shots, but the maximum distance of much less than most sniper rifles.
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TOZ-34 Shotgun
Good old freakin' shotgun, with such our ancestors went hunting. Used to mass-produce in Russia for the needs of hunters and jaegers and until now there are some serviceable units in good condition. With low number of shots without reloading, it, nevertheless, can do a lot of damage in close combat. Can damage or destroy several targets within the area at once.
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Saiga-12K Shotgun
Automatic shotgun, massively produced in Russia for hunting purposes, the same way massively used by different security companies. Thanks to the automatic recharge, can give an incredible damage in melee, therefore he became a favorite weapon of stalkers. Also, when charging a fraction -- does damage to multiple targets, in the spot lesions.
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Ruger Rifle
Self-loading rifle, made in USA. There was at attempt to combine, the Army rifle M1 and a new bullet at a time with a low-impact 5.56x45. The result is an automatic rifle, was popular in the U.S. police forces (including such major police forces, as the police department in New York City -- NYPD, and police the State of Texas -- Texas DPS), and was popular as a civilian weapon.
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D-Eagle Pistol
Legendary gun, developed in USA and modified in Israel. Uses revolver .38 caliber cartridge, which explains high energy shot. Due to its weight, has good accuracy, but too heavy for the novice shooters.
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FL-FAN Assault Rifle
Belgian automatic assault rifle. It the present really popular, using 7.62x52 ammo. The characteristic feature of most modifications of this weapon are dioptric sight and foresight, located on the front part of the gas operated device. It is a weapon of battle on the middle distance. In the Zone was tenderly labeled as "Waffle".
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FANTOMAS Assault Rifle
French automatic rifle, caliber 5.56 mm, "bullpup". No more, no less. Due to its portability and use of widespread short-duration pulse weapon, it has garnered considerable prestige and recognition within many respected stalkers. The best choice to conduct a battle at middle and close distances. In the Zone this rifle is better known as "Foma".
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RPG-7 Grenade Launcher
Russian reusable hand-held anti-tank grenade launcher for shooting impulse-reaction grenades. Not repairable.
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Cult-M16 Assault Rifle
This toy is one-of-a-kind.
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HK-G36C Assault Rifle
Fully automatic rifle of German manufacture. A version of the U.S. AR-18. Performance resins were used at creation. Current structural changes allow performing several modifications at the expense of semi-automatic mode. Precision murder weapon.
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"Springfield" Grenade Launcher
Manual 40-mm grenade launcher. Lightweight single-load weapon with rifled barrel. Intended to affect enemy manpower.
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Cult-1911 Pistol
The famous American Colt. No bells and whistles. Your lead investment in your safe future.
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Hammer Shotgun
Automatic shotgun that once existed only in a few copies. Later it was redeveloped and reintroduced to production based on a private anonymous order.
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HK MP5-K SMG
A very versatile submachine gun.
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PPS-41 SMG
"Papasha" ("Daddy"). A submachine gun from WW2. For true connoisseurs of vintage.
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Scorpion SMG
A submachine gun made in Czechia.
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SVD Sniper Rifle
A proven go-to deadly weapon for long distances.
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Mossberg Shotgun
One of the most common types of multicharge gun recharging with stirrup pump.
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TT Pistol
The first automatic military pistol in the USSR. Reliable as your grampa's boots.
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Gaston-17 Pistol
Austrial pistol adopted for use by the Austrian army after the end of WW2. Later on, it became a popular means of self-defense for civilians and got widespread around the world. It started a tradition of polymers use in weapon manufacturing. It is lightweight, reliable and easy to use.
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Model-10 SMG
Due to its size, it looks like a duty pistol. Very compact and convenient.
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Spectre SMG
Italian submachine gun, developed for fighting the terrorists.
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UZI SMG
There is no such thing as one too many UZIs.
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"Luigi" Shotgun
"Luigi". A real mayhem instrument when it comes to short distances.
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"Jersey" Shotgun
M1014 "Jersey" Shotgun.
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Kalash-102UK Assault Rifle
The "100-series" assault rifle is made on the basis of Kalash-74M but is much more compact and convenient to use. Local specialists replaced the barrel of the rifle to adapt it to bigger caliber cartridges, making an ordinary rifle a dangerous firearm for the local fauna. To use the weapon without proper profession, you need base skill "Assault Rifles V".
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Kalash-107 Assault Rifle
Kalash-107 has balanced automatics, allowing you to shoot more accurately. No special care required!
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Kalash-47 Assault Rifle
Very reliable Russian weapon.
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AUG-A3 Assault Rifle
Austrian assault rifle. Extra Picatinny rails made it even more functional.
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HK-416 Assault Rifle
A successor to M4 and M16 created by a German company. It stands out due to its higher reliability and dirt resistance. German quality. Made to last.
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Cult-M4A1 Assault Rifle
A stalker version of the M4 automatic rifle that has a continuous rounds shooting mode.
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"Groza" Assault Rifle (9x39)
A compact and powerful firearm. The automatic gun and the rocket launcher are operated with a single trigger. Uses 9x39 cartridges.
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Sour-551 Assault Rifle
High precision. High reliability. Convenience of use.
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US Rifle (.30 caliber)
American semiautomatic rifle from the times of WW2. General Patton once called this rifle "the greatest instrument of war ever created".
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"Barrett" Sniper Rifle
Large caliber sniper rifle used by many armies. Due to its high power, it is more frequently used for shooting at lightly armored vehicles, rather than people. Officially it was not supplied to the Zone, but rumor is that very few units have nevertheless made their way inside the Perimeter. The rifle belonged to a clan for some time, but it was disbanded. Ideal for fighting against larger and thick-skinned mutants, as well as heavy armor.
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MK12-SPR Sniper Rifle
Semi-automatic rifle sniper -- swiss-made guns, excellent for the beginner sniper. Thanks to the bullpup, has a compact design, as required in the Zone. Eightfold sight, can detect the enemy before he discovers you.
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MK48 Machine Gun
Light machinegun. Personal pocket genocide machine.
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AUG-HBar Machine Gun
Assault rifle equipped with a heavy barrel and additional bipod legs turning it into a fully functional support firearm.
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Gaston-18 Pistol
Austrian pistol created on the basis of Gaston-17 but with a possibility of shooting rounds.
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"Groza" Assault Rifle (7.62x39)
A compact and powerful firearm. The automatic gun and the rocket launcher are operated with a single trigger. Uses 7.62x39 cartridges.
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APS Pistol (Modified)
An automatic pistol designed by I. Y. Stechkin and adopted for service in the Armed Forces of the USSR in the alternative 1951 year. Exploiting of the gun in the army has revealed a number of shortcomings -- big size of the weapon and impracticality of automatic firing. Handle with small declivity angle required some time to get used to it and wasn't good for "instinctive" shooting right off the bat. However some unknown craftsman has created a hybrid, which has been widely distributed among stalkers.
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"BUR" Complex Container
"BUR" grenade launcher container. Necessary attachments: "BUR" launcher; High-explosive jet grenade.
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Kalash-47 (D-Camo)
Very reliable Russian weapon. A camouflage variant of Kalash-47, perfect for a desert area combat. WARNING! To remove the paint, use the appropriate special set.
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Kalash-47 (W-Camo)
Very reliable Russian weapon. A camouflage variant of Kalash-47, perfect for a combat on snow-covered territories. WARNING! To remove the paint, use the appropriate special set.
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Kalash-47 (U-Camo)
Very reliable Russian weapon. A camouflage variant of Kalash-47, perfect for an urban area combat. WARNING! To remove the paint, use the appropriate special set.
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Kalash-47 (F-Camo)
Very reliable Russian weapon. A camouflage variant of Kalash-47, perfect for a combat on forest-covered territories. WARNING! To remove the paint, use the appropriate special set.
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"Abakan" Assault Rifle
Abakan automated rifle created in 1994, firearm with a displaced recoil impulse that affects the high density and accuracy of shooting. You need to attach a magazine to use this firearm. To use the weapon without proper profession, you need base skill "Assault Rifles V".
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RPG-18 Grenade Launcher
Anti-tank rocket projectile PRG-18 "Mukha", for single use.
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Kalash-12 Assault Rifle
A newest automatic rifle developed for special forces. By a special Ministry order, an experimental sample batch was sent to the Zone for field tests, but it was intercepted by the locals who stole the weapons as trophies, modified it somewhat and are now equipping their soldiers with them. You need to attach a magazine to use this firearm. To use the weapon without proper profession, you need base skill "Rifles V".
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OSIRIS-5000 Sniper Rifle
Rifle barrel and firing mechanism are made of stainless steel that allows to make the weight of the weapon as light as possible. Performance characteristics of OSIRIS-5000 rifle allow to hit targets in any weather conditions, no pre-firing or technical training required. Required profession: Sniper. To use the weapon without proper profession, you need base skill "Sniper Rifles V".
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RPK Machine Gun
A light machine gun based on AKM assault rifle, with lengthened barrel, thickened walls and front support. To use the weapon without proper profession, you need base skill "Machine Guns V".
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"Vityaz" SMG
A submachine gun assembled on the basis of a shortened version of Kalashnikov AKS-74U assault rifle, adapted to patron 9x19. Designed to defeat the living force including the one protected by armour vests. To use the weapon without proper profession, you need base skill "Submachine Guns V".
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"Swift" Pistol
Due to multiple alterations and improvements to the design the gun has good combat qualities and performance characteristics.
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Improvised Weapon
The gun is assambled from various bits and pieces... The wonder is that it shoots.
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Vepr-12 Shotgun
The main advantage of "Vepr-12" is its high deliverable rate of fire which together with the 12th calibre gives a great fire power potential. Another very significant feature of smooth-bore "Vepr-12" is its high durability. This gun can undoubtedly be considered one of the strongest semi-automatic shotguns in the world (influenced by the structural integrity of RPK machine gun). To use the weapon without proper profession, you need base skill "Shotguns V".
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RPG-28 "Cranberry"
RPG-28 "Cranberry"
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Electric Shock Impulse Weapon (model 2016)
Warning! Extremely DANGEROUS when used on targets closer than 10 meters. Self-shooting highly likely! Homemade electric shock weapon assembled by the Zone handymen. Great gun, albeit costly and energy intensive. Attach a charged battery for further use. Each reloading discharges the battery.
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"Pecheneg" Machine Gun (Modified)
Some nous and skillful hands helped to create this improved version of the weapon.
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"Kord" Sniper Rifle (Modified)
The Kord rifle -- large caliber, non-automatic bullpup firearm equipped using a magazine case.
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"Elephant Gun" (Modified)
The durable shell of the Desert Eagle and the superstrong steel barrel of the Swift -- the local craftsmen have made a real miracle known as the Elephant Gun or the Last Resort Shot -- this gun may save your life at the last moment. Its piercing power is sufficient to pierce even the superstrong armor. Old stalkers recommend having the Elephant Gun at hand "just in case". Alas, the gun wears quickly from frequent use and its parts must be replaced on a regular basis.
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"Veresk" Submachine Gun (mod., pers., 30 days)
Ivent item. For personal use. The unified prototype. This item will disappear after 30 days from the moment of purchase.
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"Bulldog-6" Hand Grenade Launcher (Modified)
Brains and skilled hands made new improved variant of the revolver type rocket launcher. It is intended to fight against an opponent and to shoot on sections. It is also very useful for attacks on heavily guarded targets and in the fight with very stubborn creatures. Old stalkers highly recommend aiming the gun at the legs for a massive damage of the shot. Do not use on short distances to avoid self-damage!
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ZONE Rifle (Modified)
Experimental rifle with an active barrel cooler, for a cartridge of 7.62x54 caliber. The prototype came into the Zone for field testing, but local craftsmen "requisitioned" and modernized the weapon. The result of their work can be seen in the hands of stalkers. You need to attach a magazine to use this firearm.
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"Cobra" Assault Rifle (Modified)
Experimental "bullpup" rifle with an active barrel cooler, for a cartridge of 7.62x54 caliber. The prototype came into the Zone for field testing, but local craftsmen "requisitioned" and modernized the weapon. The result of their work can be seen in the hands of stalkers. You need to attach a magazine to use this firearm.
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"Sverlo" Sniper Rifle (pers.)
Silent sniper rifle. Established in CRI "Tochmash" Klimovsk in the early 1980s under the leadership of Peter Serdyukov. Made in Russia for intelligence units and special forces. Thanks to a subsonic cartridge and integrated muffler has a lower noise level and brightness of the flash shots, but the maximum distance of much less than most sniper rifles.
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PPS for Victory Day (1 day)
Ivent item. For personal use. This item will disappear after 1 day from the moment of purchase. "Papasha" ("Daddy"). A submachine gun from WW2. For true connoisseurs of vintage. The 9M model also known as TGFV ("Thank Grandfather For Victory").
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VSSK "Vykhlop" (Modified)
VSKS "Vykhlop" (rus. "Винтовка Снайперская Специальная Крупнокалиберная" or Special Large-caliber Sniper Rifle) or VKS -- Russian large-caliber bullpup sniper rifle.
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VSSK "Vykhlop" (Modified, F-Camo)
VSKS "Vykhlop" (rus. "Винтовка Снайперская Специальная Крупнокалиберная" or Special Large-caliber Sniper Rifle) or VKS -- Russian large-caliber bullpup sniper rifle. A camouflage variant of VSKS, perfect for a combat on forest-covered territories.
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VSSK "Vykhlop" (Modified, D-Camo)
VSKS "Vykhlop" (rus. "Винтовка Снайперская Специальная Крупнокалиберная" or Special Large-caliber Sniper Rifle) or VKS -- Russian large-caliber bullpup sniper rifle. A camouflage variant of VSKS, perfect for a desert area combat.
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VSSK "Vykhlop" (Modified, U-Camo)
VSKS "Vykhlop" (rus. "Винтовка Снайперская Специальная Крупнокалиберная" or Special Large-caliber Sniper Rifle) or VKS -- Russian large-caliber bullpup sniper rifle. A camouflage variant of VSKS, perfect for an urban area combat.
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VSSK "Vykhlop" (Modified, W-Camo)
VSKS "Vykhlop" (rus. "Винтовка Снайперская Специальная Крупнокалиберная" or Special Large-caliber Sniper Rifle) or VKS -- Russian large-caliber bullpup sniper rifle. A camouflage variant of VSKS, perfect for a combat on snow-covered territories.
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Luigi (Modified, F-Camo)
Brains and skilled hands made new improved variant of the weapon. Forest camouflage. WARNING! To remove the paint, use the appropriate special set.
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Luigi (Modified, D-Camo)
Brains and skilled hands made new improved variant of the weapon. Desert camouflage. WARNING! To remove the paint, use the appropriate special set.
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Luigi (Modified, U-Camo)
Brains and skilled hands made new improved variant of the weapon. Urban camouflage. WARNING! To remove the paint, use the appropriate special set.
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Luigi (Modified, W-Camo)
Brains and skilled hands made new improved variant of the weapon. Winter camouflage. WARNING! To remove the paint, use the appropriate special set.
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Modular Handheld "K" Machine Gun (Modified)
The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire.
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Modular Handheld "K" Machine Gun (Modified, F-Camo)
The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a combat on forest-covered territories.
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Modular Handheld "K" Machine Gun (Modified, D-Camo)
The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a desert area combat.
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Modular Handheld "K" Machine Gun (Modified, U-Camo)
The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for an urban area combat.
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Modular Handheld "K" Machine Gun (Modified, W-Camo)
The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a combat on snow-covered territories.
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Modular Handheld "K" Machine Gun (Modified, 60 days)
A bonus item with limited time of use. This item will disappear after 60 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire.
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Modular Handheld "K" Machine Gun (Modified, F-Camo, 60 days)
A bonus item with limited time of use. This item will disappear after 60 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a combat on forest-covered territories.
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Modular Handheld "K" Machine Gun (Modified, D-Camo, 60 days)
A bonus item with limited time of use. This item will disappear after 60 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a desert area combat.
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Modular Handheld "K" Machine Gun (Modified, U-Camo, 60 days)
A bonus item with limited time of use. This item will disappear after 60 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for an urban area combat.
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Modular Handheld "K" Machine Gun (Modified, W-Camo, 60 days)
A bonus item with limited time of use. This item will disappear after 60 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire. A camouflage variant of MRPK, perfect for a combat on snow-covered territories.
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Modular Handheld "K" Machine Gun (Modified, 30 days)
A bonus item with limited time of use. This item will disappear after 30 days from the moment of purchase. The modular "K" machine-gun was designed outside the perimeter of the Zone. Thanks to the use of the latest alloys, it was possible to achieve significant weight reduction, without loss of quality and accuracy of fire.
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VAL-SA Assault Rifle (Modified)
Modified version of the VAL-SA assault rifle.
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"Sverlo" Sniper Rifle (Modified)
Modified version of the VSS rifle.
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SVD Sniper Rifle (Modified)
Modified version of the SVD sniper rifle.
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Model-10 SMG (Modified)
Modified version of the Model-10 SMG.
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VAL-SA Assault Rifle (Modified, D-Camo)
Modified version of the VAL-SA assault rifle.
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VAL-SA Assault Rifle (Modified, W-Camo)
Modified version of the VAL-SA assault rifle.
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VAL-SA Assault Rifle (Modified, U-Camo)
Modified version of the VAL-SA assault rifle.
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VAL-SA Assault Rifle (Modified, F-Camo)
Modified version of the VAL-SA assault rifle.
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SVD Sniper Rifle (Modified, D-Camo)
Modified version of the SVD sniper rifle.
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SVD Sniper Rifle (Modified, W-Camo)
Modified version of the SVD sniper rifle.
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SVD Sniper Rifle (Modified, U-Camo)
Modified version of the SVD sniper rifle.
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SVD Sniper Rifle (Modified, F-Camo)
Modified version of the SVD sniper rifle.
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Model-10 SMG (Modified, D-Camo)
Modified version of the Model-10 SMG.
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Model-10 SMG (Modified, W-Camo)
Modified version of the Model-10 SMG.
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Model-10 SMG (Modified, U-Camo)
Modified version of the Model-10 SMG.
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Model-10 SMG (Modified, F-Camo)
Modified version of the Model-10 SMG.
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"Sverlo" Sniper Rifle (Modified, D-Camo)
Modified version of the VSS rifle.
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"Sverlo" Sniper Rifle (Modified, W-Camo)
Modified version of the VSS rifle.
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"Sverlo" Sniper Rifle (Modified, U-Camo)
Modified version of the VSS rifle.
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"Sverlo" Sniper Rifle (Modified, F-Camo)
Modified version of the VSS rifle.
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Enhanced Clan Outfit Replacement to M2
Warning! This weapon can't be restored! This assault rifle was designed and built by underground engineers based on stolen blueprints of modified clan weapons. It is considered an equivalent replacement for the M2 type weapon with the same performance in open combat. Does not require a license to carry, as it is not the property of any clan. Very popular on the "black market". It is still recommended to study the skill of using a clan weapon for maximum efficiency.
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RITTER Clan Weapon
Weapon developed by experts from RITTER. It becomes a lot more efficient after special skills are learned.
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xPATRIOTx Clan Weapon
Weapon developed by experts from xPATRIOTx. It becomes a lot more efficient after special skills are learned.
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INQUISITION Clan Second Weapon
Weapon developed by experts from INQUISITION. It becomes a lot more efficient after special skills are learned.
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"Russian_Empire" Clan Weapon
Weapon developed by experts from Russian_Empire. It becomes a lot more efficient after special skills are learned.
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"Russian_Empire" Clan Weapon
Weapon developed by experts from A.N.O.M.A.L.Y. It becomes a lot more efficient after special skills are learned.
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RT Clan Weapon (for tests)
Weapon developed by experts from RT. It becomes a lot more efficient after special skills are learned.
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FREEDOM Clan Weapon (for tests)
Weapon developed by experts from FREEDOM. It becomes a lot more efficient after special skills are learned.
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VOSTOK Clan Weapon (for tests)
Weapon developed by experts from VOSTOK. It becomes a lot more efficient after special skills are learned.
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SVAROG Clan Weapon (for tests)
Weapon developed by experts from SVAROG. It becomes a lot more efficient after special skills are learned.
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DEGREE Clan Weapon (for tests)
Weapon developed by experts from DEGREE. It becomes a lot more efficient after special skills are learned.
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"Steel Shield" Clan Weapon (for tests)
Weapon developed by experts from "Steel Shield". It becomes a lot more efficient after special skills are learned.
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"Black Angels" Clan Weapon (for tests)
Weapon developed by experts from "Black Angels". It becomes a lot more efficient after special skills are learned.
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MASTERS Clan Weapon (for tests)
Weapon developed by experts from MASTERS. It becomes a lot more efficient after special skills are learned.
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"Black Wolves" Clan Weapon (for tests)
Weapon developed by experts from "Black Wolves". It becomes a lot more efficient after special skills are learned.
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BUYAN Clan Weapon (for tests)
Weapon developed by experts from BUYAN. It becomes a lot more efficient after special skills are learned.
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DAGESTAN Clan Weapon (for tests)
Weapon developed by experts from DAGESTAN. It becomes a lot more efficient after special skills are learned.
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SPARTA Clan Second Weapon (for tests)
Weapon developed by experts from SPARTA. It becomes a lot more efficient after special skills are learned.
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AQUILA Clan Weapon (for tests)
Weapon developed by experts from AQUILA. It becomes a lot more efficient after special skills are learned.
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DOLG Clan Weapon (for tests)
Weapon developed by experts from DOLG. It becomes a lot more efficient after special skills are learned.
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"Black Wolves" Clan Second Weapon (for tests)
Weapon developed by experts from "Black Wolves". It becomes a lot more efficient after special skills are learned.
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HARDCORE Clan Weapon (for tests)
Weapon developed by experts from HARDCORE. It becomes a lot more efficient after special skills are learned.
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xICEx Clan Weapon (for tests)
Weapon developed by experts from xICEx. It becomes a lot more efficient after special skills are learned.
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ROBBER Clan Weapon (for tests)
Weapon developed by experts from ROBBER. It becomes a lot more efficient after special skills are learned.
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RITTER Clan Weapon (for tests)
Weapon developed by experts from RITTER. It becomes a lot more efficient after special skills are learned.
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xPATRIOTx Clan Weapon (for tests)
Weapon developed by experts from xPATRIOTx. It becomes a lot more efficient after special skills are learned.
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INQUISITION Clan Second Weapon (for tests)
Weapon developed by experts from INQUISITION. It becomes a lot more efficient after special skills are learned.
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"Russian_Empire" Clan Weapon (for tests)
Weapon developed by experts from Russian_Empire. It becomes a lot more efficient after special skills are learned.
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RT Clan Weapon (Modified)
Modified weapon developed by experts from RT. It becomes a lot more efficient after special skills are learned.
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FREEDOM Clan Weapon (Modified)
Modified weapon developed by experts from FREEDOM. It becomes a lot more efficient after special skills are learned.
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VOSTOK Clan Weapon (Modified)
Modified weapon developed by experts from VOSTOK. It becomes a lot more efficient after special skills are learned.
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SVAROG Clan Weapon (Modified)
Modified weapon developed by experts from SVAROG. It becomes a lot more efficient after special skills are learned.
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DEGREE Clan Weapon (Modified)
Modified weapon developed by experts from DEGREE. It becomes a lot more efficient after special skills are learned.
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"Steel Shield" Clan Weapon (Modified)
Modified weapon developed by experts from "Steel Shield". It becomes a lot more efficient after special skills are learned.
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"Black Angels" Clan Weapon (Modified)
Modified weapon developed by experts from "Black Angels". It becomes a lot more efficient after special skills are learned.
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MASTERS Clan Weapon (Modified)
Modified weapon developed by experts from MASTERS. It becomes a lot more efficient after special skills are learned.
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"Black Wolves" Clan Weapon (Modified)
Modified weapon developed by experts from "Black Wolves". It becomes a lot more efficient after special skills are learned.
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BUYAN Clan Weapon (Modified)
Modified weapon developed by experts from BUYAN. It becomes a lot more efficient after special skills are learned.
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DAGESTAN Clan Weapon (Modified)
Modified weapon developed by experts from DAGESTAN. It becomes a lot more efficient after special skills are learned.
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SPARTA Clan Second Weapon (Modified)
Modified weapon developed by experts from SPARTA. It becomes a lot more efficient after special skills are learned.
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AQUILA Clan Weapon (Modified)
Modified weapon developed by experts from AQUILA. It becomes a lot more efficient after special skills are learned.
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DOLG Clan Weapon (Modified)
Modified weapon developed by experts from DOLG. It becomes a lot more efficient after special skills are learned.
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"Black Wolves" Clan Second Weapon (Modified)
Modified weapon developed by experts from "Black Wolves". It becomes a lot more efficient after special skills are learned.
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HARDCORE Clan Weapon (Modified)
Modified weapon developed by experts from HARDCORE. It becomes a lot more efficient after special skills are learned.
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xICEx Clan Weapon (Modified)
Modified weapon developed by experts from xICEx. It becomes a lot more efficient after special skills are learned.
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ROBBER Clan Weapon (Modified)
Modified weapon developed by experts from ROBBER. It becomes a lot more efficient after special skills are learned.
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RITTER Clan Weapon (Modified)
Modified weapon developed by experts from RITTER. It becomes a lot more efficient after special skills are learned.
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xPATRIOTx Clan Weapon (Modified)
Modified weapon developed by experts from xPATRIOTx. It becomes a lot more efficient after special skills are learned.
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INQUISITION Clan Second Weapon (Modified)
Modified weapon developed by experts from INQUISITION. It becomes a lot more efficient after special skills are learned.
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"Russian_Empire" Clan Weapon (Modified)
Modified weapon developed by experts from Russian_Empire. It becomes a lot more efficient after special skills are learned.
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"A.N.O.M.A.L.Y." Clan Weapon (Modified)
Modified weapon developed by experts from A.N.O.M.A.L.Y. It becomes a lot more efficient after special skills are learned.
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"ISH" Clan Weapon (Modified)
Modified weapon developed by experts from ISH It becomes a lot more efficient after special skills are learned.
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Gaston-17 Pistol (1 hour)
Austrial pistol adopted for use by the Austrian army after the end of WW2. Later on, it became a popular means of self-defense for civilians and got widespread around the world. It started a tradition of polymers use in weapon manufacturing. It is lightweight, reliable and easy to use.
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TT Pistol (1 hour)
The first automatic military pistol in the USSR. Reliable as your grampa's boots.
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"Jersey" Shotgun (1 hour)
M1014 "Jersey" Shotgun.
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Mossberg Shotgun (1 hour)
One of the most common types of multicharge gun recharging with stirrup pump.
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HK MP5-SD3 SMG (1 hour)
Submachine gun made in Germany, having a high rate and good accuracy, is an indispensable weapon melee, in view of the low-energy bullets at the middle and long distance is not very effective.
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PPS-41 SMG (1 hour)
"Papasha" ("Daddy"). A submachine gun from WW2. For true connoisseurs of vintage.
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Scorpion SMG (1 hour)
A submachine gun made in Czechia.
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Cult-M16 Assault Rifle (1 hour)
This toy is one-of-a-kind.
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Cult-M4A1 Assault Rifle (1 hour)
A stalker version of the M4 automatic rifle that has a continuous rounds shooting mode.
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FANTOMAS Assault Rifle (1 hour)
French automatic rifle, caliber 5.56 mm, "bullpup". No more, no less. Due to its portability and use of widespread short-duration pulse weapon, it has garnered considerable prestige and recognition within many respected stalkers. The best choice to conduct a battle at middle and close distances. In the Zone this rifle is better known as "Foma".
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FL-FAN Assault Rifle (1 hour)
Belgian automatic assault rifle. It the present really popular, using 7.62x52 ammo. The characteristic feature of most modifications of this weapon are dioptric sight and foresight, located on the front part of the gas operated device. It is a weapon of battle on the middle distance. In the Zone was tenderly labeled as "Waffle".
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HK-G36C Assault Rifle (1 hour)
Fully automatic rifle of German manufacture. A version of the U.S. AR-18. Performance resins were used at creation. Current structural changes allow performing several modifications at the expense of semi-automatic mode. Precision murder weapon.
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"Groza" Assault Rifle (9x39) (1 hour)
A compact and powerful firearm. The automatic gun and the rocket launcher are operated with a single trigger. Uses 9x39 cartridges.
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Kalash-102UK Assault Rifle (1 hour)
The "100-series" assault rifle is made on the basis of Kalash-74M but is much more compact and convenient to use. Local specialists replaced the barrel of the rifle to adapt it to bigger caliber cartridges, making an ordinary rifle a dangerous firearm for the local fauna.
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US Rifle (.30 caliber) (1 hour)
American semiautomatic rifle from the times of WW2. General Patton once called this rifle "the greatest instrument of war ever created".
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Ruger Rifle (1 hour)
Self-loading rifle, made in USA. There was at attempt to combine, the Army rifle M1 and a new bullet at a time with a low-impact 5.56x45. The result is an automatic rifle, was popular in the U.S. police forces (including such major police forces, as the police department in New York City -- NYPD, and police the State of Texas -- Texas DPS), and was popular as a civilian weapon.
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VA-2000 Sniper Rifle (1 hour)
Semi-automatic rifle sniper -- swiss-made guns, excellent for the beginner sniper. Thanks to the bullpup, has a compact design, as required in the Zone. Eightfold sight, can detect the enemy before he discovers you.
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"Sverlo" Sniper Rifle (1 hour)
Silent sniper rifle. Established in CRI "Tochmash" Klimovsk in the early 1980s under the leadership of Peter Serdyukov. Made in Russia for intelligence units and special forces. Thanks to a subsonic cartridge and integrated muffler has a lower noise level and brightness of the flash shots, but the maximum distance of much less than most sniper rifles.
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MK12-SPR Sniper Rifle (1 hour)
Semi-automatic rifle sniper -- swiss-made guns, excellent for the beginner sniper. Thanks to the bullpup, has a compact design, as required in the Zone. Eightfold sight, can detect the enemy before he discovers you.
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AUG-HBar Machine Gun (1 hour)
Assault rifle equipped with a heavy barrel and additional bipod legs turning it into a fully functional support firearm.
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Clan Weapon Mod Set
A set for any clan weapon modification. WARNING! Before you begin the modification, remove from the inventory any unmodified clan weapon you don't want to modify.